ArchMixer


Level KXP Spells
TH
10(none)varies
26(none)varies
314(none)varies
434(none)varies
584(none)varies
6210(none)varies
7524(none)varies
8812(none)varies
91100(none)varies
101600(none)varies
112200(none)varies
122900(none)varies
133700(none)varies
144600(none)varies
155600(none)varies
166700(none)varies
177900(none)varies
189200(none)varies
1910600(none)varies
2012100(none)varies
2113700(none)varies
2215400(none)varies
2317200(none)varies
2419100(none)varies
2521100(none)varies
2623200(none)varies
2725400(none)varies
2827700(none)varies
2930100(none)varies
3032600(none)varies
3135200(none)varies
3237900(none)varies
3340700(none)varies
3443600(none)varies
3546600(none)varies
3649700(none)varies
Requisites:Each stat = Double highest among classes, +9 for each other requirement
Alignment:any
HD/level:varies
Weapon Prof.:varies
To Hit Table:varies
Save Table:varies
Reference:RDM
Groups:Custom
Complexity:CF=5
This class mixes several classes together. Let N be the number of classes and the G be the number of groups among your classes. N+G must be equal to LVL+1 or less. So, at level 1 you are single-classed, and at level 2 you may mix 2 classes of the same group together. At level 3 you can be 3 classes in the same group, or 2 classes in 2 groups.
You may mix together normally illegal combinations, and you ignore possible illegal alignment combinations.
The XP chart given for Arch-Mixer is used, instead of the calculated mix. You do calculate the HD, TH, and saves of the mix.
The stat requirements are double the highest number for each stat, plus 9 for each additional requirement from other classes in that stat. HNCL/Level is considered a "stat requirement" and is calculated the same way.
This class cannot mix in classes from Custom group.
Level 18: You may now mix in classes from Custom group. Remember to add 1 to the "G" factor above if you do this.